


Video format: Prores 422 HQ at VBR ~220 MbpsĪudio format: PCM or AAC at 256 kbps 44khz or 48khz
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Since the resolutions are different enough they require reformatting of the footage I find it’s better to set the resolutions of each version in your editing software and then export them all using the same encoding presets. Trailers should be made in resolutions according to the devices your game is playable on and also the orientation of the device the game plays in. Panic Software has a free After Effects template file that helps you create and preview your app preview in the resolutions for all the devices. Some games may not be available in your area. Apple Arcade is a service mark of Apple Inc. Legal line: The Apple logo and Apple Arcade are trademarks of Apple Inc., registered in the U.S. There are variations provided for if the background is brightly colored, very dark or very light. Video Encodes for Distribution (YouTube,, etc.)īitrate: 45 Mbps for 30fps or lower, 60 Mbps for 60fpsĪudio format: 384 kbps Stereo, 48kHz, 16bit CBRĬontact your Apple representative for access to Apple Arcade logos, and branding guidelinesĪpple arcade games need the game title horizontally centered in the designated safe area, and to use the provided logo animation appropriate to the background of the end slate. WAV Deliverables: Full Mix, Music Splits, Dialogue Splits, Sound Effects Splits Video format: Prores 422 HQ or DNxHR HQX (for 4K), DNxHD HQX (for 1080p) If no dialogue is present, put "" ( Here's a guide for making captions in Premiere) Xbox Intro and Outro Mnemonic have to be captioned:

Each submission requires SRT subtitle/captions file. Trailers must end with 3 second Xbox Outro Mneumonic Xbox exclusive games must start with Xbox Branded Intro For those just use h.264 encoding settings of 10Mbps and up for 1080p, and 30-50Mbps for 4K. Platforms often require separate versions for YouTube.
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I'll update this as necessary, but if there's a blind spot or edge case I missed in this post please contact me with the solution ! Regions outside of the United States often have different ultra specific rules, so to be 100% sure your trailer won't get rejected, contact your console representative for exact specifications. Be sure to read each section in its entirety to make sure you don't miss anything.Īt the very least this should minimize the time spent on the submission process. I've run into cases where I followed all the specifications presented to me, but still got rejected because of one tiny detail that wasn't listed. ! I cannot guarantee that following these specs will get your trailer approved To share this page with friends and colleagues, just send them to Your contact from each of the game platforms will be able to get you access to the branding guidelines which contain more information about branding than you could ever want. Where available I've provided links to websites that list specifications in more detail for each platform. The information on this page is a based on official branding guides, trailer submission guides, and trailers clients of mine have successfully submit. Each of the major video game platforms have different video specifications for trailers if your trailer doesn't comply, you can waste valuable time re-submitting.
